| Chatrealms Help |
Map Areas Rules: All chat rooms (regions) have their own local map with up to 16 areas named. These names appear in the chat room on a drop-down menu and aliases may move to any area that does not contain "sea" in its name unless they are officially on a ship or longboat. They can move to areas with "coast" or "river" in the name and may engage with a boat found there as an attack from land such as archer attack. In any event a longboat must be at a shore area if a passenger wishes to board it. The local map has references that form a 4 X 4 grid over it and these named areas will be seen on the chat room menu. The grid forms Rows, A to D and columns 1 to 4. This gives 16 named locations on the map. Example square grid... |A1|A2|A3|A4| |B1|B2|B3|B4| |C1|C2|C3|C4| |D1|D2|D3|D4| If an area contains a castle or other property then making a /move to the area in which the castle stands places the alias either in the castle or out side it. To determine if an alias is in side or out side a castle while in the area can be a role play choice, however, if the castle gate is closed according to the map icon then they are always out side. If, in role play those who arrive at the castle first claim to enter the castle an close the gate then those arriving after must remain outside. An exception would be an invading NPC army unit; The army captain could role play the battering of the gate as a full challenge to those within but the rules of military combat must be applied. In brief, military combat is turn based thus the battering of a gate must take at least 3 turns and the nature of the response would still decide if the gate was open. But, if the defenders fail to meet the challenge before the day change then the attacker can claim to enter. This applies to chat but should the same take place on the ICM board then the challenge must be met by the end of the following day. Generally, the rule for any chat room is that for role play to be valid then an alias must /move to an area where any engagement is to take place and they must be in the region according to their profile. Thus any one to one combat would be invalid unless the opponents share the same area at the time of the challenge. [Scroll Back]
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